|
What we'd like to see in Forza 3 |
|
|
|
|
Written by Marcus Corrin & the 360Arcadians Forza 2 Team
|
|
Wednesday, 30 January 2008 11:37 |
360 Arcadians has a very devoted group of Forza Motorsport 2 racers that meet up weekly to tune and turn laps in various challenges. As a group it is likely that every car has been owned at some point. Each racer has their own paint livery and preference when it comes to what type of cars they drive.
Recently the topic came up as to what the group would like to see in the upcoming Forza Motorsport 3, and they had plenty to suggest.
A flat decal "canvas," where you can assemble segments of paint jobs (say, logos) without having to try and deal with the contours and shading of whatever car you're going to paint. (I know some people use the roof of a Mini Cooper or some other large, flat-surface roof, but it's a bit irritating sometimes.)
I'd really like to see people working on my car when it's in the pit.
New tracks that include Indy and it's infield road course, or Watkins Glen.
More road/city courses. Circuit de Monaco, for instance.
A wider range of muscle cars. Most racing games I've played basically stick to the old Camaro/Mustang/Charger/GTO/Vette/Cuda variants, but I'd be interested in a Ford Torino Cobra, American Motors AMX 390 (hell, the entire circa '69-'70 American Motors muscle car lineup -- Rebel, Javelin, SC/Rambler), Mercury Cougar, Olds 4-4-2, Plymouth 340 Duster, and so forth. Hell, throw in a first-gen Oldsmobile Toronado; I've always wondered how a late '60s high-displacement front-wheel drive American car would handle, and apparently it was relatively quick for a "luxury" car.
On the other end of the spectrum, more pre-1990 Japanese cars. Mazda Cosmo, first-gen RX-7, Mitsubishi Starion, the Nissan Skylines of the early-mid '70s (KPGC-10 and C110 2000GT-R variants), Mitsubishi Lancer 1600 GSR, the first-gen Celica, and the Honda 1300 Coupe 9 (which is more "sporty" than a genuine sports car, but is a remarkable car nonetheless; it has a higher horsepower-to-displacement ratio than the current Corvette Z06).
And, while I'm at it, more old-school supercars -- the De Tomaso Pantera, Maserati Bora, Bizzarrini 5300 GT, Aston Martin V8 Vantage ('77), maybe even the Monteverdi Hai.
Tossing my hat into the ring regarding pit repair. They should be able to handle Aero. That act of pitting in this game takes so long that it's penalty enough when combined with having limped around the track to get to the pit itself. What not repairing aero does... is makes endurance races not much fun to compete in. Whoever stays damage free wins. Especially when you consider any of the high class races with the oval integrated (be it the true ovals or the Infield tracks)
I think Forza needs to move into driving in all types of weather. And by weather, I mean ice racing. It was probably the most awesome race mode in Rallisport Challenge 2 on the Original xbox, put Turn 10's simulation behind it and they'd really be on to something.
Please just take the Halo 3 replay editing mechanics and slap it onto Forza 3. Thanks in advance!
More than 8 max to a lobby
In car view for all cars
Ability to perhaps import our cars from Forza 2 would be great.
Qualifying would be nice.
I think online 'leagues' ie. like an f1 or nascar season would be the coolest thing ever.
Weather - rain/snow/wind gusts/fog - especially if changing - having a shower on the south end of a track while it's dry elsewhere, having the rain move in during a race, are things that can make a race a lot more interesting.
Passing of time. I've been driving for an hour, and the sun is still in the same bloody spot. I'd like to see the sun rise or set over the course of a race - I'd like to have night races, for that matter.
Tweaks on details on the world. There seems to be no wind noise as you move along at 300km/h. My car is noisy as hell at 100 on the highway, I'd like to be able to hear it on a simulation. The shadows cast by the cars also seem weird for some reason.
Being able to replay tuning sessions. I can't be expected to drive at my best and keep an eye on what the telemetry is doing -please allow me to pause and replay the last ten seconds or so, Ideally frame by frame.
Saveable waypoints - I really shouldn't have to replay more than 20 minutes if an ai car messes up, or even if I mess up a turn and break something on the car. Having points on a race where you can restart from if you need to would allow for playing the game in smaller chunks, not having to plan to spend an hour playing. Only to get sidewiped by an overtaken car on the last lap. And you can turn that off if you really want to.
Being able to save multiple tune jobs for a car and selecting which one you want for the current race.
Get rid of the lag when flipping through screens.
Let us save installed upgrades with tuning setups.
Give us a better way of sorting cars in the garage.
Give people using the steering wheel a way to look around without crippling functionality. Don't make us race against top-end cars that we win if we beat them.
Higher res images from photo mode.
Get rid of the ugly Forza branded body kits.
I also think it would be cool if they attempted a "story mode" or a racing team type deal where you have season-length competitions and the like.
Further refinement of car class system. I'd say an additional 3 splits would be good.
Don't tie day/night to the track. Let it progress.
More in depth tuning/telemetry, tie it together so it makes more sense at a glance.
Let the cars roll over (i.e. upgrade the physics model)
Less "test tracks" more courses.
More to career than just gaining money once though primarily on the event bonuses.
Have payouts more accurately reflect event.
Refine the AI, needs to drive more human
Less of the R3/R4 variations of the same car (or don't tie them to an achievement)
Allow replays to be fast forward/rewound without jumping.
Weather, no need for snow/ice as usually tracks close for that, but light rain would be cool.
Team Building added to career. (ie pit crews, other racers ect.)
Baja/Off Road type events
More upgrade options other than street/sport/race. Use individual parts
More realistic pit stops. Not a we can rebuild your engine!! but not fix your bumper.
Also some kind of team online mode would be amazing. Where you race for a team of two or more people in a season. Can you imagine having a race of 16 people, 8 teams, and each team has their own private com channel? They have to do strategy and pits!
|
|
Last Updated ( Wednesday, 30 January 2008 14:57 )
|
|
|
360a Live! Episode 33: Flying Phalluses
| Join the 360Arcadians Live team as they discuss Dementium: The Ward, Burnout Paradise, the Devil May Cry 4 demo which not everyone could download, and a surprise appearance by Stranglehold. This and much more awaits those who listen. |
|
|
|
EARF Episode 20: We're Back, Baby
Join us for a little bit of news, and reviews of Burnout Paradise, No More Heroes, Pirates of the Burning Seas, Advance Wars: Days of Ruin, and PixelJunk Monsters. |
|
|
|
360Arcadians Portal relaunched!
| We have relaunched a rebuilt 360Arcadians portal, this time with a huge number of bloggers and contributors, as well as the EARF team! Keep checking back for more news and information. |
|
|
|
|
|
|